The following is a starting exposition note for players in my new D&D 5e game. Read this before you make a character!
The Land
You start in
the town of Lessop, on the island of
Torsfit, which is about 50 miles
wide, the size of the main Hawaiian Island. On the island are a number of
towns, wilderness, and small mountains. Torsfit is the westernmost island in a
chain of islands called the Wild Islands,
ostensibly belonging to the Kingdom of Fanlong.
Since Lessop is the port town on the eastern edge of Torsfit, you get lots of
ship traffic from the rest of the kingdom that service the isle and the other
towns on it. The town has a good economy of tradesmen and merchants.
Other port towns
on the island include the sleepy Refport
on the southwestern side, and the demi-human Diamondsilt
to the north. Inland from the shore, mountains rise up fairly steeply, though a
few small villages reside inland, mostly existing for lumber and other
resources.
Most of the
Wild Islands are considered diverse; Torsfit is no exception, though
Diamondsilt to the north seems to be heavily inhabited with elves, dwarves, and halflings. Any race that can speak the
common language can be found here. Strangely, within the past 20 years,
upright, bipedal animal people have been appearing in the area, coming in on
traveling ships from far away. They speak, they wear clothes, and they work
hard, so not much fuss was made about them in Lessop. Even now one of those
horse people is working at the blacksmith shop.
The Maritime Decree
The kingdom
of Fanlong once attempted to cement his rule and expand his reach by imposing a
series of regulatory laws known as the “Kingsland
Law” over the islands. The law stated that any resource acquired from
outside civilized portions of the kingdom, but within its borders, was property
of the king.
This law had
long put a damper on profiteering and free enterprise. If a nearby monster
infestation didn’t actively harm the townsfolk, there was no reason to go clear
it out, seeing as how any treasure – even something as basic as monster hides –
belonged to the king. This was fine back when the kingdom was small and
sparsely populated; the king was a benevolent dictator whose mission was the
well being of his people. As the kingdom’s borders expanded and the population
grew, the law took on a tyrannical bent.
This
obviously created years of economic stagnation while the royal court
flourished. This very month, near revolt, King
Bern passed the Maritime Decree which
abolished Kingsland Law. Tariffs were decreased to nearly zero within the
kingdom. Trade regulations were loosened.
Adventurers
in Lessop turn their eyes to Lessop
Lookout, the tall, sheer mountain standing between Lessop and the rest of
the island, cutting the city off except for two roads that travel near either
shore. Once, before the Wild Islands came under Fanlong rule, the columned
tholos at the top of the mountain was a lookout for ships, and the tunnels
inside the mountain were for siege defense. Now, the citizens of Lessop do not
go near the place, for fear of haunting or worse. Even the wooded path between
the mountain and Lessop is considered haunted. Now that the Maritime Decree has
been passed, perhaps it is time to go see if the place is truly haunted.
The Pantheon and History
The gods that rule over this world and the history of the world are inextricable. One influences the other. Wars are fought above and below. No god is apart from the fate of the world.
The origin myth shared by the dominant intelligent races of the world was that the universe was made by four supreme gods, working together. They took upon themselves the different tasks needed to create life – creation, destruction, thought, purpose – for one goal: to create “children” capable of intelligent thought and eventual ascendance. Original worshipers of these deities thought that this was because of love for the world, a sentiment still shared by the majority of faithful today.
The origin myth shared by the dominant intelligent races of the world was that the universe was made by four supreme gods, working together. They took upon themselves the different tasks needed to create life – creation, destruction, thought, purpose – for one goal: to create “children” capable of intelligent thought and eventual ascendance. Original worshipers of these deities thought that this was because of love for the world, a sentiment still shared by the majority of faithful today.
Aira: elder goddess of creation, earth, life, love,
sex, and nature. The world is named Airath
in reference to her. She is depicted as a blonde woman, vines growing around
her arms and legs, and is considered the most powerful of the gods, but also the most tied to the fate of the world. Sometimes she is depicted in a white robe or naked, and sometimes
pregnant. She is the patron of parents, children, farmers, druids, and rangers. (NG)
Pheargo: elder god of destruction, fire, death, prophecy, and renewal. He is depicted as a pale, thin, bald man with a reddish black robe, hood over his head, a long knife in his hands. Not many people worship only him; he is usually revered as part of the larger whole of elder gods. He is considered deceased. His place in the heavens was taken by Kentaulo (see below). (LN)
Pheargo: elder god of destruction, fire, death, prophecy, and renewal. He is depicted as a pale, thin, bald man with a reddish black robe, hood over his head, a long knife in his hands. Not many people worship only him; he is usually revered as part of the larger whole of elder gods. He is considered deceased. His place in the heavens was taken by Kentaulo (see below). (LN)
Tria: elder goddess of thought, air, war, and
light. She is depicted as a dark haired woman in full plate armor. She is often prayed to at the start of battle. She is a patron of warriors, wizards, and sages. (LG)
Dafisio: elder god of purpose, water, hope, and
inspiration. Dafisio is depicted as a musician and witty storyteller, thin with
a broad, thin mustache. He is considered “The First Bard”. Sometimes trickery
is assigned to him, but he is not necessarily a god of lies. He is a patron of bards and leaders. (CG)
The combination of the goddesses of sex and violence was a neat package that many bawdy men were drawn to. "The Two Sisters" is considered a religion by the barest of margins, more an excuse for pirates to rape and pillage than anything else. However, there is some truth to the perverted nature of the two goddesses, alone with no others to temper them. They bore a son between them, Grapp. He was green and ugly. But he was no less a god.
Grapp: lesser god of fear, anger, and tyranny. He is worshiped by "greenskins": orcs, goblins, hobgoblins, kobolds, etc. He is depicted as ugly to the fairer races, though a Grapp worshipper sees nothing wrong with him. Each greenskin race depicts him as one of their own, though always with green skin. (NE)
There is also a popular, unorganized, generic faith of worshiping all four elder gods at once. It does not have any clerical power to speak of, only symbols split into four quadrants, with the colors reminiscent of each deity's dominion in each quadrant.
In the first age, a human named Kaijent became powerful and challenged the gods to his place among them. The gods did not kill the man for his arrogance, but did not agree that this challenge was what the purpose of his life was. Kaijent forced his way to the heavens regardless, and took his mantle as the fifth god in the world.
The combination of the goddesses of sex and violence was a neat package that many bawdy men were drawn to. "The Two Sisters" is considered a religion by the barest of margins, more an excuse for pirates to rape and pillage than anything else. However, there is some truth to the perverted nature of the two goddesses, alone with no others to temper them. They bore a son between them, Grapp. He was green and ugly. But he was no less a god.
Grapp: lesser god of fear, anger, and tyranny. He is worshiped by "greenskins": orcs, goblins, hobgoblins, kobolds, etc. He is depicted as ugly to the fairer races, though a Grapp worshipper sees nothing wrong with him. Each greenskin race depicts him as one of their own, though always with green skin. (NE)
There is also a popular, unorganized, generic faith of worshiping all four elder gods at once. It does not have any clerical power to speak of, only symbols split into four quadrants, with the colors reminiscent of each deity's dominion in each quadrant.
In the first age, a human named Kaijent became powerful and challenged the gods to his place among them. The gods did not kill the man for his arrogance, but did not agree that this challenge was what the purpose of his life was. Kaijent forced his way to the heavens regardless, and took his mantle as the fifth god in the world.
Kaijent: ascended god of will and magic. He is depicted as a monk; head shaved, loose, billowy clothing, wielding a staff. He is a patron of individuals, anarchists, and sorcerers. (TN)
In the
second age, a portal opened in the heavens and a blackness came forth, a
chaotic alien essence that threatened the five gods and the universe they
reigned over. Both gods and mortals fought this blackness and drove it back,
damaging the world in the process; a whole continent was eaten away, while
another was sundered in half by the very forces trying to save the planet. This was known as the Black War. Pheargo died, but before he did, he passed his gifts on to his steward, Kentaulo. The second mortal ascended into the heavens, though he is considered to only be a steward of the heavens, and that he is only a humble intermediary to the forces of nature that he commands. Still, he gives the gift of power to his clerics and paladins like any other. Strangely enough, whether a Cleric or Paladin worships Pheargo, Kentaulo, or both, the powers granted are the same. Even the denouncement of either of the gods (in the case of, for example, Pheargo purists) does not affect their powers.
Kentaulo: ascended god, steward of Pheargo. He holds dominion over the same areas that Pheargo once did. He is depicted how he is remembered in life: a black robed youth, once a cleric of Pheargo, bearing two glowing sickles that represent the twins Burden and Gift, that the god bestowed upon him. (LG)
One individual intelligence from the black universe remained, named Mahkeon, though the gods do not say why, when it should have been eradicated from existence. Mahkeon survives as a being on par with the gods, and has worshipers itself. It is considered to be a god of chaos, darkness, lies, and oblivion, whose followers are slowly, gladly consumed with madness.
Mahkeon: invading god of chaos and madness. He is not depicted the same way twice. It is said he is unable to take a form that makes sense to mortal eyes. (CE)
In the third age, Dafisio slowly grew insane, making the whole of his church insane as well. His madness threw the world into turmoil. Nearly 800 years after the black war, Mahkeon had gathered power and allies, attempting to destroy Dafisio and replace him. A former paladin, once cursed by an insane Dafisio but still loyal to what he represented, took upon the mantle of purpose. She is considered a steward of the elder god's power, much like Kentaulo.
M'Hairi: ascended god, steward of Dafisio. She is depicted as a tall, stout, armored woman with the head of a horse, wielding a war hammer. (LG)
Kentaulo: ascended god, steward of Pheargo. He holds dominion over the same areas that Pheargo once did. He is depicted how he is remembered in life: a black robed youth, once a cleric of Pheargo, bearing two glowing sickles that represent the twins Burden and Gift, that the god bestowed upon him. (LG)
One individual intelligence from the black universe remained, named Mahkeon, though the gods do not say why, when it should have been eradicated from existence. Mahkeon survives as a being on par with the gods, and has worshipers itself. It is considered to be a god of chaos, darkness, lies, and oblivion, whose followers are slowly, gladly consumed with madness.
Mahkeon: invading god of chaos and madness. He is not depicted the same way twice. It is said he is unable to take a form that makes sense to mortal eyes. (CE)
In the third age, Dafisio slowly grew insane, making the whole of his church insane as well. His madness threw the world into turmoil. Nearly 800 years after the black war, Mahkeon had gathered power and allies, attempting to destroy Dafisio and replace him. A former paladin, once cursed by an insane Dafisio but still loyal to what he represented, took upon the mantle of purpose. She is considered a steward of the elder god's power, much like Kentaulo.
M'Hairi: ascended god, steward of Dafisio. She is depicted as a tall, stout, armored woman with the head of a horse, wielding a war hammer. (LG)
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