Wednesday, June 21, 2017

Bits of your homebrew D&D world that players probably do not care about (rant)


- Your proprietary name of a thing that already has a name. Unless you have a dedicated group, fully bought in to your homebrew world, they won't care that the goblin language is called "Grok'nee" or that their name for the world is "Pan'par". There's a certain sense of racial disconnect that would be bigotry in the real world, but can be safely and even necessarily employed here. To humans, and even to elves and dwarves, goblins speak Goblin.

- The name of rulers that have no bearing to the story.  If you're on the border of a nation, delving deep into dungeons, who cares what the king's name is? More broadly, you as the DM have to be prepared for the event that your carefully prepared world, nation, or local history may never be revealed. The players may never come across the need, and they may not even care even if they are in need of knowing.

- Your DM PC. Your PC, tagging along just in case someone else takes over DMing duties, is an NPC. Period. No amount of Mary Sue-ing or comic relief will elevate them, in the PC's mind, to the level of importance in the narrative as a PC. It won't even register in their brains as important as a villain. The PCs (and the villains) are the main characters. Period.

- Descriptions of treasure that are not coins, gems, plot-related, or magical. That golden candelabra is going to be sold anyway. Unless you have PCs who adorn their abodes with loot instead of interior decorating properly, no one will ever care.

- Any gravitas an NPC might bring.  Any trope will be lampshaded. Any emotion will be brushed off. Any motive will be ignored. Those that the PC's kill are the enemy.

- Nuance. Way back in the West End Star Wars RPG, they impressed upon the GM and players that the game, like the movies, were black and white. Don't let moral quandaries get in the way of a good romp. I feel like that GMs of all games should take that to heart, unless the game makes a specific point to question the status quo. (V:tM, Paranoia, etc.) Me, personally, I love complex stories that make you think, but D&D may not be the best place for it.



Some of these things are traps the DM should avoid. Some of these things are the fault of lazy players who do not care about the work the DM put into his world. It takes communication and finding the right players to make the perfect fit. Good luck!

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